Next generation blockchain gaming
Abstract
Parsec Frontiers is a massive multiplayer online persistent world
with a virtual economy blockchain. Players can explore the Milky
Way galaxy, extract and trade resources, freight goods, attack
others at their own peril, manufacture new and more advanced
objects, research technology, create or join alliances and utilize
ownership of space stations and resource extraction rights to
ultimately expand their empire and wealth. All in-game items and
resources are stored on a blockchain.
Parsec Frontiers' economy is open and player-controlled. The
currency for facilitation of trade and measure of wealth are Parsec
Credits - an ERC20 token shortened to PARSEC.
By using blockchain technology, Parsec Frontiers advances virtual economies to a new level. The project provides transparency and gives complete confidence in resources and ownership inside the world. Additionally, holders of in-game assets and in-game currency can quickly trade in and out of their holdings for fiat currencies or other cryptocurrencies on exchanges.
The project is undertaken by renowned game development studio Artplant, based in Norway and Russia. The team of 15+ people have 5-25 years of game dev experience, and extensive experience with MMOs and virtual worlds. This document further details how the world will be created, the technical considerations and the mechanics of the economy and gameplay.
1.1 Introduction The popularity of massive multiplayer online games and virtual worlds has grown tremendously during the last 20 years, and some of the largest services have seen tens of millions of users. Advances in internet connectivity, in computation and visual quality as well as an acceptance of gaming as a normal and mainstream pastime are important reasons for this. Due to the time invested in such games or virtual worlds, it is natural that progress, skills and virtual items resulting from player participation gains a tangible value. Sometimes illicit markets are created outside of such games to facilitate transactions of in-game currencies for real money. As blockchain technology advances, several public projects are working to solve problems relating to scalability. Many projects are exploring new algorithms and architectures to either improve and expand existing platforms, or are simply creating new ones. An MMO that supports millions of players with thousands of digital asset classes with corresponding positional information is a highly complex and demanding use-case for blockchain technology. Having all such ingame transactions on a main ledger platform such as Ethereum or Bitcoin would both cost millions of dollars per day, not to mention that current network validation capacity would bring them to a halt.
1.2 The Foundations of Virtual Economies Virtual item transactions have become commonplace in games, and the norm is now that online worlds develop humanistic economics. This highlights to all those involved with transactions that there is a real value attached to virtual items. The virtual market functions similarly to real markets, with fluctuating markets from fluctuating supply and demand enabling profits to be made. Parsec Frontiers will be both an online game and a complex virtual economy, both largely impacted by decisions made by the players. Accountability of the economy is ensured by the virtual economy blockchain, which enables players to have full certainty on the number of items available and every single digital asset transaction.
1.3 Using blockchain for asset ownership Online games have grown in importance and value over the years, and players are often spending as much money in a game as outside of it. As game assets in games have become valuable, accountability and proof of ownership is an important challenge in the face of cyberattacks, theft and fraud. The traditional approach by gaming companies is to hold in-game assets on centralized servers. Since Parsec Frontiers uses blockchain technology, it solves many of the challenges that the games industry currently faces by making the game more transparent and fair
Blockchain technology is a fastmoving field, constantly solving new problems discovered as the popularity and expansion of the technology grows. Some of the most popular platforms still have challenges regarding transaction costs, validation time or block time, capacity and handling storage of a large ledger.
2 The game
2.1 Vision After Earth’s demise, humanity is desperate to colonize the galaxy and rebuild civilization. It is a galaxy without space stations, travel gates, spaceships and advanced technology. It is up to the players to explore, expand and develop this new world together. The game universe is based on the real Milky Way galaxy, and the players are free to explore and exploit any corner of it. As they do, the persistent shared world will evolve together with the player base, from the infant gold rush age of an unexplored galaxy, to later stages of prosperity and player-run interstellar societies - and war for profit, expansion and glory.
2.2 Backstory “We discovered interstellar travel around the time we destroyed our own planet. Some people typically pointed out that necessity is the mother of invention. Others claimed it was proof of divine intervention – that for some reason their gods wanted humans to exist. Most, though, were too busy trying to carve out a new life for themselves. And in chaotic aftermath of the apocalypse, the opportunities are fantastic, but so are the perils.
2.3 Gameplay overview Parsec Frontiers builds on the 4X game genre, adding its elements into a persistent, online sandbox where players are free to explore and colonize the Game Universe. You are alone in the universe, but through collaboration with other players you can accomplish grand things: Gameplay will be introduced modularly, and the game will grow together with the community. From the early exploration days, to the later interstellar civilizations and beyond. The game is continuous, meaning that actions initiated by the player keeps unfolding when she logs off. Spaceships en route to destinations are still moving, research is still being conducted.
2.4 Travel and exploration When humanity left Earth, the distortion drive was still a relatively fresh technology. Only a limited number of ships throughout the planet could be fitted with it in time. By shifting space around the ship these pioneers could displace forward at speeds far exceeding the speed of light, and immediately set out to find a new home before the supplies aboard would run out. Travelling over the vast distances between star systems still takes a lot of time, and deciding how to spend that time is one of the most important decisions commanders face. The player can choose any celestial body on a 3D map of the galaxy. Players can also plot coordinates for journeying to other unknown destinations.
2.5 Resources and extraction There’s a vast amount of resources scattered across the heavenly bodies in the Milky Way. As players visit planets, moons, and even large asteroids, they can initiate a scan for the material they are looking for. Depending on their computational systems, they will receive information about how rich and pure a resource supply the celestial body has of it before initiating extraction. Extraction from orbit is however expensive and time consuming, and unless the player has very advanced technology, the location won’t necessarily be able to yield a profit. Therefore, analyzing the probable resource allocation in a system, estimating the probable demands, and calculating the best trade routes becomes the key to profitable resource extraction. Even though the Universe is full of resources, not all of them will therefore be worth extracting, often limiting certain resources to small-time haulers or a few choice locations. As these mines run dry, scarcity and demand will steadily increase the prices.
2.6 Trading Resources trade freely on exchanges or directly between players. The exchange trading is based on classic supply and demand. High demand will drive prices up, and high supply drives it down. Anything from a minor resource used in construction to a fully constructed ship can be traded. As the galaxy is gigantic, supply and demand will be very different in separate locations. Moving cargo is therefore very lucrative. If a player owns a ship with sufficient storage to make the trip, she could set up trade routes to haul iron from a mining facility to a distant refinery.
2.7 Skill trees Each player has skill trees to train throughout the game. The player can also choose skills to passively train over time. Learning takes a long time, and players can choose how best to focus their training. We do not restrict actions the player can perform with their skills. However, mastering something means the outcome of actions can be much better.
2.8 Production Production requires component materials, and access to the right type of construction facility either through owning one or arranging with another player to use theirs. Once production begins, the materials are spent by the player. Skills can modify the production time, the amount of required materials, or the quality of the final product. As production is happening, the player continues playing. The completed item can be collected when production is finished.
2.9 Settlements and colonies As humans left Earth, all infrastructure that was taken for granted was lost. Now, in the golden age of colonization, everything must be rebuilt from scratch. Players are free to colonize planets when they find it worth the investment. A settlement will then be established, and the player will oversee its further development.
2.10 Battle The first ships that will be available for purchase are colonization ships with no combat abilities. However, as mines, corporations and eventually societies establish and expand, players start producing their own ships and research new technologies. No doubt, getting offensive capabilities will be a priority for many. Exploring deep space will then suddenly carry a certain amount of danger, leaving the player to calculate not only the cost, but also the risk involved with every journey as well as the risk/reward of engaging others in combat.
2.11 API access Information is key to prosperity in Parsec Frontiers. We will enable API access to extract and present as much key information as possible for the community. We expect to quickly see the community tracking exchanges, sharing data of trading routes and travel times, calculations for mining, refining and construction, as well as skill and build pathing.
3 Business model For Parsec Frontiers to succeed and thrive, it needs a successful business which funds continuous operations of the game world. This chapter provides more details on how Parsec Frontiers will operate successfully from a business perspective.
3.1 Financing through crowd sale The game development and launch will be secured by conducting a crowd sale where all contributors receive Parsec Credits to be used in the game. The currency will be traded on cryptocurrency exchanges. More details on the crowd sale process will be announced accordingly.
3.2 Success criteria The Parsec Frontiers project has several objectives:
● Create a lasting, immersive game world experience
● Provide crowd sale participants with unique service access
● Maintain user acquisition to the game through marketing
● Contributing to continuing increased economic activity
● Ensure continued in-game operations
3.3 Deflation mechanism To incentivize holders of Parsec Credits, a deflationary mechanism relating to all in-game value transactions will reduce the money supply in the economy. Trading exchanges on space stations and planets are either operated by the game’s backend or are owned by players who has purchased an exchange. Every transaction on a trading exchange will be subject to a transaction fee paid by the seller from the achieved sale price. The fee has a fixed portion of 3% paid to the server wallet, and an optional portion of up to 2% paid to the exchange owner’s wallet as per the exchange owner's discretion. As an example; A unit of iron ore is sold at 300 PARSEC. The seller receives 285 PARSEC, the server wallet receives 9 PARSEC and the exchange owner receives 6 PARSEC. Of the 3% paid to the server wallet, 2% will be burnt by sending the amount to be burned to a smart contract. The remaining percentage is contributed to the foundation to ensure continued operations of the game service, including maintenance.
3.4 Foundation The Parsec Frontiers Foundation is set up solely to oversee Parsec Frontier's development and operation, and will manage the funds collected through the crowd sale. The foundation shall be domiciled in Switzerland due to the country's political and legal stability as well as legislation relating to digital assets and cryptocurrencies. 3.5 Development contract The game will be developed by Artplant AS, incorporated in Norway. Artplant has pledged to produce the game and provide operations services and will also provide continuous development after initial launch. 3.6 Treatment of market sensitive information The Foundation shall strive to ensure that persons with access to information, due to their duties and functions with the Parsec Frontiers project, that may significantly affect the market pricing of Parsec Credits shall keep such information in strict confidence and to not either buy or sell Parsec Credits on 3rd party trading exchanges until such information is made public.
3.7 User Acquisition and marketing The game will acquire users through several methods:
● Targeted online advertising
● Affiliate marketing
● Player referral rewards
● Mainstream PR 3.8 Enabling 3rd party development projects To incentivize the community to contribute useful third party extensions to the economy, a fund for rewarding such projects shall be created. The fund shall be operated by the Foundation in close cooperation with the community.
4.1 Initial technical requirements and platform The following technical requirements are key factors to develop the project:
● Enabling the project to issue own in-game digital assets
● Support for smart contract programming and execution
● The technology must scale to support tens of millions of transactions per day
● Most of the game’s blockchain transactions should be processed without incurring fees paid in a 3rd party token
● Fast (seconds) transaction validation
● The technology should support pruning/checkpointing
● Ease of organizing and executing crowd sale process
● Simple token trading integration for exchanges.
4.2 Combining Ethereum with a customized public chain For cost, speed, capacity and storage reasons it is not suitable to use the Ethereum main net for an MMO with millions of transactions per day for thousands of digital assets based on separate smart contracts. However, Ethereum has become the current platform of choice for funding projects, and having an Ethereum token enables easier access to trading exchanges and enhances liquidity for all economy stakeholders.
4.3 Dual token structure and exchangeability The PARSEC token will be an ERC20 token on Ethereum to allow for an easier crowd sale process and ease of trading on external cryptocurrency exchanges. A corresponding PARSEC asset will also exist on the game chain for use in the game world. One PARSEC ERC20 token can be converted into one PARSEC customized chain token. The exchange between ERC20 tokens and the customized chain token is facilitated by smart contracts that control the exchange back and forth. The game client will contribute a front-end interface to facilitate the dual token swap transactions.
4.4 Game access The game will be created in Unity for HTML5, enabling players to log into the game on most popular browsers running on all major operating systems. Unity is a cross-platform game engine which supports more than 25 platforms, and has become the de facto platform of choice for the world’s game developers. Artplant has worked with Unity since 2006, and helped the Unity team create some of the earliest tech demos of the platform’s capability. 4.5 Game server Artplant has many years of experience creating and maintaining MMO servers handling millions of players simultaneously. The existing, battle-tested server-technology is written in Erlang and will be adapted for use with Parsec Frontiers and integrated with the virtual economy blockchain for the in-game assets.
### https://twitter.com/parsecfrontiers
https://parsecfrontiers.com
https://discord.gg/JRCCddz
https://t.me/ParsecFrontiers.
===> whitepaper : https://wp.parsecfrontiers.com/whitepaper.pdf
creator
username : kaosbodol998
link profil btt : https://bitcointalk.org/index.php?action=profile;u=2038594
By using blockchain technology, Parsec Frontiers advances virtual economies to a new level. The project provides transparency and gives complete confidence in resources and ownership inside the world. Additionally, holders of in-game assets and in-game currency can quickly trade in and out of their holdings for fiat currencies or other cryptocurrencies on exchanges.
The project is undertaken by renowned game development studio Artplant, based in Norway and Russia. The team of 15+ people have 5-25 years of game dev experience, and extensive experience with MMOs and virtual worlds. This document further details how the world will be created, the technical considerations and the mechanics of the economy and gameplay.
1.1 Introduction The popularity of massive multiplayer online games and virtual worlds has grown tremendously during the last 20 years, and some of the largest services have seen tens of millions of users. Advances in internet connectivity, in computation and visual quality as well as an acceptance of gaming as a normal and mainstream pastime are important reasons for this. Due to the time invested in such games or virtual worlds, it is natural that progress, skills and virtual items resulting from player participation gains a tangible value. Sometimes illicit markets are created outside of such games to facilitate transactions of in-game currencies for real money. As blockchain technology advances, several public projects are working to solve problems relating to scalability. Many projects are exploring new algorithms and architectures to either improve and expand existing platforms, or are simply creating new ones. An MMO that supports millions of players with thousands of digital asset classes with corresponding positional information is a highly complex and demanding use-case for blockchain technology. Having all such ingame transactions on a main ledger platform such as Ethereum or Bitcoin would both cost millions of dollars per day, not to mention that current network validation capacity would bring them to a halt.
1.2 The Foundations of Virtual Economies Virtual item transactions have become commonplace in games, and the norm is now that online worlds develop humanistic economics. This highlights to all those involved with transactions that there is a real value attached to virtual items. The virtual market functions similarly to real markets, with fluctuating markets from fluctuating supply and demand enabling profits to be made. Parsec Frontiers will be both an online game and a complex virtual economy, both largely impacted by decisions made by the players. Accountability of the economy is ensured by the virtual economy blockchain, which enables players to have full certainty on the number of items available and every single digital asset transaction.
1.3 Using blockchain for asset ownership Online games have grown in importance and value over the years, and players are often spending as much money in a game as outside of it. As game assets in games have become valuable, accountability and proof of ownership is an important challenge in the face of cyberattacks, theft and fraud. The traditional approach by gaming companies is to hold in-game assets on centralized servers. Since Parsec Frontiers uses blockchain technology, it solves many of the challenges that the games industry currently faces by making the game more transparent and fair
Blockchain technology is a fastmoving field, constantly solving new problems discovered as the popularity and expansion of the technology grows. Some of the most popular platforms still have challenges regarding transaction costs, validation time or block time, capacity and handling storage of a large ledger.
2 The game
2.1 Vision After Earth’s demise, humanity is desperate to colonize the galaxy and rebuild civilization. It is a galaxy without space stations, travel gates, spaceships and advanced technology. It is up to the players to explore, expand and develop this new world together. The game universe is based on the real Milky Way galaxy, and the players are free to explore and exploit any corner of it. As they do, the persistent shared world will evolve together with the player base, from the infant gold rush age of an unexplored galaxy, to later stages of prosperity and player-run interstellar societies - and war for profit, expansion and glory.
2.2 Backstory “We discovered interstellar travel around the time we destroyed our own planet. Some people typically pointed out that necessity is the mother of invention. Others claimed it was proof of divine intervention – that for some reason their gods wanted humans to exist. Most, though, were too busy trying to carve out a new life for themselves. And in chaotic aftermath of the apocalypse, the opportunities are fantastic, but so are the perils.
2.3 Gameplay overview Parsec Frontiers builds on the 4X game genre, adding its elements into a persistent, online sandbox where players are free to explore and colonize the Game Universe. You are alone in the universe, but through collaboration with other players you can accomplish grand things: Gameplay will be introduced modularly, and the game will grow together with the community. From the early exploration days, to the later interstellar civilizations and beyond. The game is continuous, meaning that actions initiated by the player keeps unfolding when she logs off. Spaceships en route to destinations are still moving, research is still being conducted.
2.4 Travel and exploration When humanity left Earth, the distortion drive was still a relatively fresh technology. Only a limited number of ships throughout the planet could be fitted with it in time. By shifting space around the ship these pioneers could displace forward at speeds far exceeding the speed of light, and immediately set out to find a new home before the supplies aboard would run out. Travelling over the vast distances between star systems still takes a lot of time, and deciding how to spend that time is one of the most important decisions commanders face. The player can choose any celestial body on a 3D map of the galaxy. Players can also plot coordinates for journeying to other unknown destinations.
2.5 Resources and extraction There’s a vast amount of resources scattered across the heavenly bodies in the Milky Way. As players visit planets, moons, and even large asteroids, they can initiate a scan for the material they are looking for. Depending on their computational systems, they will receive information about how rich and pure a resource supply the celestial body has of it before initiating extraction. Extraction from orbit is however expensive and time consuming, and unless the player has very advanced technology, the location won’t necessarily be able to yield a profit. Therefore, analyzing the probable resource allocation in a system, estimating the probable demands, and calculating the best trade routes becomes the key to profitable resource extraction. Even though the Universe is full of resources, not all of them will therefore be worth extracting, often limiting certain resources to small-time haulers or a few choice locations. As these mines run dry, scarcity and demand will steadily increase the prices.
2.6 Trading Resources trade freely on exchanges or directly between players. The exchange trading is based on classic supply and demand. High demand will drive prices up, and high supply drives it down. Anything from a minor resource used in construction to a fully constructed ship can be traded. As the galaxy is gigantic, supply and demand will be very different in separate locations. Moving cargo is therefore very lucrative. If a player owns a ship with sufficient storage to make the trip, she could set up trade routes to haul iron from a mining facility to a distant refinery.
2.7 Skill trees Each player has skill trees to train throughout the game. The player can also choose skills to passively train over time. Learning takes a long time, and players can choose how best to focus their training. We do not restrict actions the player can perform with their skills. However, mastering something means the outcome of actions can be much better.
2.8 Production Production requires component materials, and access to the right type of construction facility either through owning one or arranging with another player to use theirs. Once production begins, the materials are spent by the player. Skills can modify the production time, the amount of required materials, or the quality of the final product. As production is happening, the player continues playing. The completed item can be collected when production is finished.
2.9 Settlements and colonies As humans left Earth, all infrastructure that was taken for granted was lost. Now, in the golden age of colonization, everything must be rebuilt from scratch. Players are free to colonize planets when they find it worth the investment. A settlement will then be established, and the player will oversee its further development.
2.10 Battle The first ships that will be available for purchase are colonization ships with no combat abilities. However, as mines, corporations and eventually societies establish and expand, players start producing their own ships and research new technologies. No doubt, getting offensive capabilities will be a priority for many. Exploring deep space will then suddenly carry a certain amount of danger, leaving the player to calculate not only the cost, but also the risk involved with every journey as well as the risk/reward of engaging others in combat.
2.11 API access Information is key to prosperity in Parsec Frontiers. We will enable API access to extract and present as much key information as possible for the community. We expect to quickly see the community tracking exchanges, sharing data of trading routes and travel times, calculations for mining, refining and construction, as well as skill and build pathing.
3 Business model For Parsec Frontiers to succeed and thrive, it needs a successful business which funds continuous operations of the game world. This chapter provides more details on how Parsec Frontiers will operate successfully from a business perspective.
3.1 Financing through crowd sale The game development and launch will be secured by conducting a crowd sale where all contributors receive Parsec Credits to be used in the game. The currency will be traded on cryptocurrency exchanges. More details on the crowd sale process will be announced accordingly.
3.2 Success criteria The Parsec Frontiers project has several objectives:
● Create a lasting, immersive game world experience
● Provide crowd sale participants with unique service access
● Maintain user acquisition to the game through marketing
● Contributing to continuing increased economic activity
● Ensure continued in-game operations
3.3 Deflation mechanism To incentivize holders of Parsec Credits, a deflationary mechanism relating to all in-game value transactions will reduce the money supply in the economy. Trading exchanges on space stations and planets are either operated by the game’s backend or are owned by players who has purchased an exchange. Every transaction on a trading exchange will be subject to a transaction fee paid by the seller from the achieved sale price. The fee has a fixed portion of 3% paid to the server wallet, and an optional portion of up to 2% paid to the exchange owner’s wallet as per the exchange owner's discretion. As an example; A unit of iron ore is sold at 300 PARSEC. The seller receives 285 PARSEC, the server wallet receives 9 PARSEC and the exchange owner receives 6 PARSEC. Of the 3% paid to the server wallet, 2% will be burnt by sending the amount to be burned to a smart contract. The remaining percentage is contributed to the foundation to ensure continued operations of the game service, including maintenance.
3.4 Foundation The Parsec Frontiers Foundation is set up solely to oversee Parsec Frontier's development and operation, and will manage the funds collected through the crowd sale. The foundation shall be domiciled in Switzerland due to the country's political and legal stability as well as legislation relating to digital assets and cryptocurrencies. 3.5 Development contract The game will be developed by Artplant AS, incorporated in Norway. Artplant has pledged to produce the game and provide operations services and will also provide continuous development after initial launch. 3.6 Treatment of market sensitive information The Foundation shall strive to ensure that persons with access to information, due to their duties and functions with the Parsec Frontiers project, that may significantly affect the market pricing of Parsec Credits shall keep such information in strict confidence and to not either buy or sell Parsec Credits on 3rd party trading exchanges until such information is made public.
3.7 User Acquisition and marketing The game will acquire users through several methods:
● Targeted online advertising
● Affiliate marketing
● Player referral rewards
● Mainstream PR 3.8 Enabling 3rd party development projects To incentivize the community to contribute useful third party extensions to the economy, a fund for rewarding such projects shall be created. The fund shall be operated by the Foundation in close cooperation with the community.
4.1 Initial technical requirements and platform The following technical requirements are key factors to develop the project:
● Enabling the project to issue own in-game digital assets
● Support for smart contract programming and execution
● The technology must scale to support tens of millions of transactions per day
● Most of the game’s blockchain transactions should be processed without incurring fees paid in a 3rd party token
● Fast (seconds) transaction validation
● The technology should support pruning/checkpointing
● Ease of organizing and executing crowd sale process
● Simple token trading integration for exchanges.
4.2 Combining Ethereum with a customized public chain For cost, speed, capacity and storage reasons it is not suitable to use the Ethereum main net for an MMO with millions of transactions per day for thousands of digital assets based on separate smart contracts. However, Ethereum has become the current platform of choice for funding projects, and having an Ethereum token enables easier access to trading exchanges and enhances liquidity for all economy stakeholders.
4.3 Dual token structure and exchangeability The PARSEC token will be an ERC20 token on Ethereum to allow for an easier crowd sale process and ease of trading on external cryptocurrency exchanges. A corresponding PARSEC asset will also exist on the game chain for use in the game world. One PARSEC ERC20 token can be converted into one PARSEC customized chain token. The exchange between ERC20 tokens and the customized chain token is facilitated by smart contracts that control the exchange back and forth. The game client will contribute a front-end interface to facilitate the dual token swap transactions.
4.4 Game access The game will be created in Unity for HTML5, enabling players to log into the game on most popular browsers running on all major operating systems. Unity is a cross-platform game engine which supports more than 25 platforms, and has become the de facto platform of choice for the world’s game developers. Artplant has worked with Unity since 2006, and helped the Unity team create some of the earliest tech demos of the platform’s capability. 4.5 Game server Artplant has many years of experience creating and maintaining MMO servers handling millions of players simultaneously. The existing, battle-tested server-technology is written in Erlang and will be adapted for use with Parsec Frontiers and integrated with the virtual economy blockchain for the in-game assets.
### https://twitter.com/parsecfrontiers
https://parsecfrontiers.com
https://discord.gg/JRCCddz
https://t.me/ParsecFrontiers.
===> whitepaper : https://wp.parsecfrontiers.com/whitepaper.pdf
creator
username : kaosbodol998
link profil btt : https://bitcointalk.org/index.php?action=profile;u=2038594






Komentar
Posting Komentar